Yo lo que leí fue que esta próxima entrega daría fin a la saga de Ezio, no a todo AC. Dudo mucho que Ubi mate tan pronto a su gallinita de los huevos de oro.
Claro, pero con este AC puede terminar la historia principal del juego (La de Desmond Milles), vamos que en los GOW con los 3 principales tienes las historia, ahora que hayan 2 en psp es otro cuento. Lo mismo con los MGS, los 4 principales y los antiguos de MSX cuentan la historia, pero hay otros en portátiles.
Está claro que no dejarán de sacarle los huevos de oro a la saga, pero ojalá terminen la historia principal con este. Y como va, si no termina, se alargaría mucho.
BTW más info:
The game will be set in Constantinople, which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata). Another key point to note is that Ezio will be over 50 years old in the game. There’s lots more. You can go through them below.
We’ve the lot for you below:
The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
You’ll also visit Cappadocia
Ezio is over 50 years old in this game
Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
You can also use the hookblade to reach out and pull enemies in for a combo
Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
They’ve modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
Eagles vision has become eagle sense. “Eagle sense let’s you focus on a character and see where he’s been,” Amancio says. “You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.”
They’ve expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin’s Den’s, you’ll need to complete various assault scenarios in order take down the Templar presence (UBI says that there’s more variety than in the Borgia Towers). Once you obtain a den you’ll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You’ll also be able to change the guards from being hostile to neutral.
You can lose control of you dens as you gain notoriety. You’ll be able to send your own troops after the templars if you’re unable to make it back to the specific den that’s being attacked. You can do that by making it to any of the other dens that you currently control. You’ll also be able to install a master assassin to control a specific den and you’ll never have to worry about it being taken over.
The assassin leveling mechanic has been increased from 10 to 15
In order to make the world more immersive they’ve done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
They’re using a new type of capture facial technology called Mocam that GI describes as an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire.”
Desmond is placed back inside Animus where he finds a safe mode called the ‘Black Room’. You’ll be able to access Desmond’s lost memories through that back door
The gameplay during Desmond’s game is described as narrative-fueled puzzle sequences. “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.”
Multiplayer is returning but this time they’re trying to give more focus to the narrative since that’s a big part of AC
You’ll be able to custom your character appearance and weapons as well as create guilds.
http://www.gamersmin...etails-revealed
Este tema ha sido editado por Turel: 07 May 2011 - 05:27 PM