[omg]so As I Pray...
#22
Escrito 03 December 2008 - 05:30 PM
Pero igual creo que lo pillaré, se ve bastante entretenido (quiero matar a Shirow xD).
#23
Escrito 03 December 2008 - 06:41 PM
¿Es un pájaro? ¿es un avión?. No, es un Ligre disfrazado de cocodrilo.
#24
Escrito 03 December 2008 - 07:02 PM
Beat èm up? Según los vídeos es uno de peleas, yo tengo entendido que los Beat 'em up son los juegos tipo Double dragoon, Cadilacs y dinosaurios... (falta bastante un juego moderno 2d de este estilo)
Pero igual creo que lo pillaré, se ve bastante entretenido (quiero matar a Shirow xD).
Beat em up es cualquier juego de lucha en general.
Sobre lo de matar a Emiya Shiro...supongo que sera un gran aliciente para algunos, personalmente creo que el summun hubiera sido que se pudiera
No, lo digo en serio, unas imagenes asi en plan cg como en un eroge tras derrotarlas en combate hubiera sido una feature impagable-
Este tema ha sido editado por Neclord X: 03 December 2008 - 07:04 PM
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#25
Escrito 03 December 2008 - 07:17 PM
x10000.Sobre lo de matar a Emiya Shiro...supongo que sera un gran aliciente para algunos, personalmente creo que el summun hubiera sido que se pudiera
violarsimpatizar con Saber, Rin & Co XDDDD
O que si hay un modo historia, pongan la parte lésbica que todos sabemos.
Bueno, confío que será un buen juego de peleas (pensaba que era para PC, no para PS2 xDDD).
#26
Escrito 04 December 2008 - 02:21 PM
☆ 龍が如く5 ダ ゲーム ☆
#27
Escrito 04 December 2008 - 09:41 PM
Solo hablo por los videos claro, pero se ve bastante fluido el juego, los personajes no estan vistos (en un beat em up me refiero claro), la forma de pelear de cada uno como usan distintas armas y tal resulta lo suficientemente entretenida y amena y el control clasico hace el resto-
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#28
Escrito 05 December 2008 - 05:01 PM
Ya te digo, que algunos vídeos me han llamado la atención por su forma atacar o combear de ciertos personajes.
☆ 龍が如く5 ダ ゲーム ☆
#29
Escrito 18 December 2008 - 06:56 AM
Queria compartirlo pero el tracker de donde recien lo baje parece haberlo sacado por alguna razon...
En una primera impresion el juego esta bien sin llegar a se la gran maravilla, se deja jugar, y aun ando en eso de averiguar como hacer bueno combos
Si logro ver como compartirlo avisare por este medio
#30
Escrito 18 December 2008 - 07:09 AM
http://rapidshare.co...so.torrent.html <-----
#31
Escrito 18 December 2008 - 08:35 PM
Beat em up es cualquier juego de lucha en general.
Yo tambien me he quedado ¿WTF? como Turel, tanto que lo he buscado.
http://en.wikipedia....iki/Beat_'em_up
Beat 'em ups (often called scrolling fighting games, fighting action games, scrolling beat 'em ups or sometimes brawlers) are video games where close combat fighting against multiple opponents is the main objective.
Beat 'em ups are a distinct genre, separate from fighting games.
Esto no es un beat 'em up, es un juego de ostias normal y corriente 1 contra 1
#32
Escrito 18 December 2008 - 08:55 PM
Solo probado en el practice, espero que no furule en el modo normal o hallan maneras de evadir, que como ya digo todavía no he calentado y no se aun todo el sistema.
Con Saber:
-cuando arrincones a un enemigo pulsa abajo y circulo, y en seguida mantén pulsado otra vez abajo y cuadrado repetidas veces. Así hasta quitarle las dos barras de vida y unos 170 hits.
☆ 龍が如く5 ダ ゲーム ☆
#33
Escrito 18 December 2008 - 09:10 PM
Fate / Unlimited Codes - PS2 DVD - NTSC-J
Ni idea que era de Capcom xD.
#34
Escrito 18 December 2008 - 10:14 PM
Bueno ya lo probé y encontré una estratagema o bug o como queráis llamarlo (como viene siendo habitual en mi XD).
Solo probado en el practice, espero que no furule en el modo normal o hallan maneras de evadir, que como ya digo todavía no he calentado y no se aun todo el sistema.
Con Saber:
-cuando arrincones a un enemigo pulsa abajo y circulo, y en seguida mantén pulsado otra vez abajo y cuadrado repetidas veces. Así hasta quitarle las dos barras de vida y unos 170 hits.
Eso es un bug? eso es hacer el imbecil, si quieres ganar sin pelear aprende un infinity que seguro que los hay XDDDD
Si alguien le encuentra la gracia haciendo eso...bueno, adelante. Prefiero que me cueste ganar y pasarlo bien que hacer el gamba de esa manera
EDIT: mira que casualidad, 100% voy a quemarlo
Este tema ha sido editado por Neclord X: 18 December 2008 - 10:15 PM
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#35
Escrito 19 December 2008 - 01:38 AM
En principio me ha gustado bastante, es bastante fluido y rapido, y se pueden hacer combos con no demasiada dificultad.
Eso si, habra que conseguir un manual, porque los movimentos son un tanto raros de hacer, dios lo que me ha costado hacer un UBW XDDDD
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#36
Escrito 19 December 2008 - 01:47 AM
#37
Escrito 19 December 2008 - 02:19 AM
Esperaré a que salga algún FAQ en inglés para ver como va el mecanismo de juego.
#38
Escrito 19 December 2008 - 12:55 PM
Pero para los DEFINITIVOs hay que llenar las 3, pulsar L2 que activa una especie de estado alterado y entonces meter la combinacion del definitivo.
FAQ
B=Back 4
F=Forward 6
U=Up 8
D=Down 2
UB=Up back 7
UF=Up forwards 9
DB= Down Back 1
DF=Down forward 3
System
- 2 overlapping life bars (100% each, 200% life total)
- 3 section mana bar (300% total)
Controls
A B C D
A = light CUADRADO
B = medium TRIANGULO
C = heavy CIRCULO
D = reflect guard X
Universal Controls
- 6A = throw
- BC or 2BC = sidestep
- Pushblock = 4AB
- Guard Cancel Attack = 6BD
- Activate = ABC, must have at least 100% mana, can activate during a combo to act as a cancel
- Burst = on hit ABC, must have 200% mana
Reflect Guard
- costs 60% to use
- on successful reflect, continue any attack
- RG can also be used as a cancel
Activation
- meter continually drains
- recover health for length of activation
- RG doesn't use meter
- when activating at 300%, some characters have certain abilities to come into effect
Grail Supers
- holy grail must be filled by characters taking damage
- person must reach grail max by being the person to fill the grail
- activating at 300% will claim the holy grail allowing access to grail super
- grail resets between rounds
Este tema ha sido editado por Neclord X: 19 December 2008 - 01:15 PM
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#39
Escrito 19 December 2008 - 01:03 PM
Eso es un bug? eso es hacer el imbecil, si quieres ganar sin pelear aprende un infinity que seguro que los hay XDDDD
Veo que lo has probado XD
Lo raro esta que solo pasa cuando lo arrincones al rival, si por ej. lo haces en medio de la pantalla, como es de lógica en todo juego de lucha, el cuerpo del rival se desplazara o si no tu te harás para atrás cuando lo intentes repetidas veces. Lo veo un fallo, eso no ocurre en otros juegos ni aun estando en una esquina.
No se porque pero me ha recordado al KOF Maximum impact 2 en cuanto a rapideza de movimientos y facilidad de encadenar hits seguidos.
Mencion especial a la intro antes de un combate de, si no recuerdo mal, Sakura. El movimiento gravitatorio de "dos cositas" esta muy exagerado
☆ 龍が如く5 ダ ゲーム ☆
#40
Escrito 19 December 2008 - 01:34 PM
Specials
- 236a/b/c = first air = command dash, 1st part of rekka series
- after first air 236a = second part of rekka series, hits high
- after first air 236b = second part of rekka series, hits low
- after first air 236c = second part of rekka series, hits middle
- 623a/b/c = launcher move, c version requires meter
- 214a/b/c = command backdash
Supers
- 236236a = tornado super
- after revealing excalibur 236236a = excalibur super
- 214214c = avalon super, counters if person attacks from close or long range
Full mana activate ability
- unsheathe excalibur, increases the overall hitstun on her attacks
Grail
236236c = saber slashes with excalibur before using her noble phantasm, if used to finish a match the opponent is sent off into the sky
Combos
- 2a×1~3 or 5a > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 2a×1~3 or 5a > 5b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 6b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 6b > 5c > 236b > 236b > (RC) > 5b > 5c > 2c > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b > j.c
- 5b or 6b > 5c > 2c > 623a > (JC) > j.b > j.c > land > 623a > 236a > 236a > 2c > 236a > 236a > 2c > 236a > 236a > 236c > 623b > throw
- 5a×1~2 > 5b > 5c > 236a > 236b > (activate) > (5a×1~2>5b>5c>236a>236b)×n > 236236c
- wind super loop?
+ 5b or 6b > 5c > 2c > 623a > (JC) > (j.b > j.c > land > 623a > 236a > 236a > 2c > 236a > 236a > 2c > 236a > 236236a)xN > 623c > throw
ARCHER
Specials
Sword mode
- 236a/b/c = sword toss, use a direction to call back swords(?)
- 623a/b/c
+ a version = overhead
+ b version = launching slash
+ c version = launching slash(?), uses meter
- 22c = switch between sword/bow
- 22a (during UBW only) = call down swords
Bow mode
- (air) 236a/b/c = arrow shots
- 214a/b/c = falling arrows, buttons control distance(?)
Any
- rho aius: when opponent uses super, activate > ABC
Supers
- sword 236236a = overedge, activates when blocked
- bow 236236a = hrunting, homes in 3 times on target unless it hits before the 3rd time
- air bow 236236a = caldbolg
- 236236b = ubw chant verse
+ use same motion with full meter and full chant to activate ubw(?)
- during ubw 236236c = rain of swords
Full mana activate ability
- with all UBW chants completed, activate to use unlimited blade works. during UBW can use 22c(?) to rain down swords
Grail
- Archer has no grail super, UBW is his replacement
Combos
- 2a > 5b > 2b > 6b > 5c > 2c > 623b > (JC) > j.a > j.b > (JC) > j.a > j.b >j.c
- 2a > 5b > 2b > 6b > 5c > 2c> (236236b or RG) > 5a > 2a >5b > 2b > 6b > 5c > 2c > 623b > (j.c) > j.a > j.b > (j.c) > j.a > j.b > j.c
- 2a > 5b > 2b > 6b > 5c > 2c > 623b > 2369a > 6b > 2c > 623b > (JC) > j.a > j.b >j.c
- 2a > 5b > 2b > 6b > 5c > 236236b > 5a > 2a > 5b > 2b > 6b > 5c > 623a > (RC) > j.c > 5a > 2a > 5b > 2b > 6b > 5c > 236236b > 5a > 2a > 5b > 2b > 6b > 5c > 2c > 623b > 2369a > 6b > 2c > 623b > (JC) > j.a> j.b> j.c (>236236b)
- into 5c > 623a > (RC) > j.c> 6b > 5c > 623b > 228c > 2c > 228c > 6b > 623b > 228c > 2c > 228c > 6b > 623b > 228c > 2c > 228c > 2c > 623b > 228c > 2c > j.c > 236236a
- simple caldabolg combo?
+ 2a > 5b > 2b > 6b > 5c > 2c > 623b > 228c > activate > 2c x 4(?) > j.c > 236236a
BERSERKER
Specials
- 236a/b/c = ground slam projectile
- 623a/b/c = sword upswing, c version requires meter
- 214a/b/c > c = command dash, c version has another c button followup
- 360a/b/c = command throw
- 22a/b/c = roar, destroys missles. if it hits an airborne opponent, they are forced to land and cannot block right away
Full mana ability
- berserker gains 12 hits of super armor
Supers
- 720a = command throw super
- 236236b = giant slash super
Grail Super
- 236236c = berserker strikes the opponent for 100 hits
Combos
- 2A > 2B > 6C > 5A > 2B > 6C > 5A > 2B then:
+ (1)2C or 623A > (HJC) > JA > JB > JC > (activate > JA > JC) (1) 2C or 623A > (HJC) > JA > JB > JC > (opening > JA > JC)
+ (2)236236B (2) 236236B
- 2A > 2B > 6C > 5A > 2B > 6C > 5A > 2B > 2C > 6239A > 6239C > 623A > 6239C > 214C > (RC) > 5A > 2B > 623A > 6239C > 5A > 2B > 623A > 6239C > 5A > 214A
- 623A > 6239C > 623A > 6239C > 623A > 6239C > 623A > 6239C > 214C > (RC) > 5A > 2B > 623A > 6239C > 623A > 6239C > 5A > 214C
- 2A> 2B> 6C> 5A> 2B> 6C> 5A> 2B> 2C> 6239A> HJA> JB> 5A> 2B> 214C> RC> 2B> 623A> HJA> JB> 5A> 2B> 623A> 2362369B
- 2B > 2C > 623A > [(HJC) > J2B> 6239A (land)] * 4> (HJC) > JA> JB> JC
- 2A > 2B > 6C > 5A > 2B > 6C > 5A > 2B > 214C > activate > 623C > 5A > 2B > 623A > 6239C > 5A > 2B > 214C > 236236B
- 2A > 2B > 6C > 5A > 2B> 6C > (activate)> 5A > 2B > 623A > 236C > 236236B
CASTER
Specials
- (air) 236a = caster first 5 small bullets
- (air) 236b = caster uses a seal that prevents opponents from jumping or using supers if it hits(?)
- (air) 236c = caster fires a straight laster
- (air) 214a/b/c = summon skeleton
+ a version = dashes forward a small distance and attacks
+ b version = dashes forward a longer distance and attacks
+ c version = launches opponent in air, slower than other verisons
- (air) 623a = caster rains down ice in front of her
- (air) 623b = caster summons a fireball from the sky that falls a few seconds later
- (air) 623b = requires meter, summons 3 lightning strikes down
- 22a = air grab pent, unblockable but can be crouched under
- 22b = ground grab pent, unblockable
- 22c =
- 63214c = ground trap, stun opponent on hit
- 421a/b/c = teleport
+ a version = teleport forward
+ b version = teleport clockwise to your position
+ c version = telelport to your opposite side
- air 421a/b/c = flight, double jump to self end flight
Full mana ability
- caster no longer has a "cooldown" when using certain spells
Supers
- 236236a = counter super, when activated caster uses rule breaker, reducing the opponents mana to 0
- 236236b = ball super
- 236236c = caster places a pent on the ground, if it hits she rains down lasers from the sky
Grail Super
- 236236c = same as the other super, but with more lasers
Combos
- 2a > 2b > 5b > 2c > (JC) > j.b > (JC) > j.b > j.c
- 2a > 2b > 5b > 214A > 2b > 5b > 2c (5c >) > 63214c > (activate) 623b or c > 421a (5b > 214a)
DARK SABER
Specials
- 236a/b/c = dark saber slashes and creates a projectile
+ a version = 1 slash, creates 1 hit projectile
+ b version = 2 slashes, creates 3 hit projectile
+ c version = slashes into the air and creates a 3 hit wave coming up
- 623a/b/c = launcher overhead slash move
+ a version = launches, jump cancelable
+ b version = dark saber does a jumping overhead slash, cannot jump cancel
+ c version = dark saber does a jump slash all the way upto the top of the screen
- 214a/b/c = dashing slash
+ a version = on hit, dark saber stays in front of the opponent
+ b version = on hit, dark saber moves behind the opponent
+ c version = on hit, dark saber does an additional throw
- 421a/b/c = dark hand grab, button determines direction: forward, air, low
- air 236a/b/c = dark saber slashes down, can bounce
Full mana ability
Supers
- 236236a = dark excalibur
- 236236b = giant dark slash, can use repeatedly
Grail Super
- 236236c = darkness assault into dark excalibur
Combos
- 5b > 2b > 6b > 5c (< 2c) > 623a > j.a > j.b > 236c > 214c (basic)
- 5b > 2b > 6b > 5c > 623a > j.a > j.b > 236a > land > 623a > j.a > j.b > 236c > 214c
- 5b > 2b > 6b > 5c > 623a > j.a > j.b > 236a > land > 623a > j.a > j.b > 236c > land > 623c > (RC) > 623a > j.a > j.b > 236c > land > activate > 236c > 236236a or 214a
- 5b > 2b > 6b > 5c > 623a > j.a > j.b > 236c > activate > 236236b [midscreen or corner > 214c] [corner only (> 236236b 236236b >) 236c > 421a]
GILGAMESH
Specials:
With Ea
- 236A/B/C = Can chain 236B/C after 236A, B hits low, C hits high but needs meter.
- 623A/B/C = Can't jump cancel A, can jump cancel B. C requires meter and reduces the opponent's something.
- 22C = Change from Ea to Babylon and vice-versa
With Gate of Babylon
- 236A/B/C = Shoots swords. A is high, B is mid, C is low.
- 623A/B/C = A shoots the chain upwards, B shoots it horizontaly. (C uses up meter, but shoots diagonally and horizontally?)
- 214A/B/C = A is low, B is anti-air. After the C version, input 64C to pull the opponent towards you.
Supers:
- 236236A = Enuma Elish
- 236236B (Can be done in the air) = Gate of Babylon
Full mana activate ability
- In any mode, Gil can summon swords straight down using 22D
Grail Move
- 236236 + C > 63214c > A > B > C > A > B > C236236C = Gil assaults the opponent with various weapons from GoB, then binds the opponent with chains and finishes with a gates of babylon super
Combos:
With Ea
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > [jA jB jC ] or [(JC) 2147C]
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > (JC) > 6239B > [JA JB JC] or [(JC > 2147C]
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > (JC) > 6239A B > 5B > 2B > 2C > 6C > (JC) > 623 >B (JC) > 214C
Babylon
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B or [j.C > 236B (> 236236b)]
Change combos
- 5A > 5B > 2B > 5C > 236A > 236B > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B
+ Ea into Babylon
- 5A > 5B > 2B > 5C > 236A > 236B(1hit) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > (JC) 236236A or 214A
+ Ea > Babylon > Ea
- 5B > 2B > 2C C > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > (JC) > 623B > 22C > 2C C > RG > 5B > 2B > 2C C > RG > 5B > 2B > 2C > 236B > 236236B > 2C > 236B > 236236B
+ Babylon > Ea > Babylon with super finish
KOTOMINE
Specials
- (air) 236a/b/c = throw black keys
- a = diagonal up
- b = forward
- c = both directions
- 214a/b = rekka punches starter
- 214c = rekka low kick starter(?)
+ use 2 different versions for 1st and 2nd rekka(?)
- after 2 rekkas 214a = elbow rekka finisher
- after 2 rekkas 214b = launching kick finisher
- after 2 rekkas 214c = overhead finisher(?)
- 623a/b/c = RIN KICKS, c version requires meter
- 421a/b/c = demon flip, button controls distance
- 646c = power punch(?)
- 22c = ground stomp
Supers
- 236236a = punch super
- 236236b = HOAAAAAAAAAAAA super
Full mana activate ability
- for the duration, all attacks do 20% more damage(?)
Grail
AA6BC = kirei uses the darkness of the holy grail to attack
Combos
- 2a > 5b(character dependent) > 5c > 214a > 214b > (RC) > 2a > 5b > 5c > 214b > 214c > 214a > 5a > 5b > 5c > 623a > (JC)> j.a > j.c
- 2a > 5c > 214a > 214b > (RC) > 214b > 214c > 214b or 214a > 5b > 5c > 236b > 5b > 2c > 5c > 623a > 2362369b
- (corner)5b > 5c > 623b×N > (RC) > 623b×N > activate > 5b > 5c > 623b×N > (SC) 236236b
- (corner)2a > 5c > (214b>214c>214a>5b>5c) > 623bxN > (623a>6239b)xN > 623a >623c > (RC) > 623a > 623b > 623a > 6239c > activate > 623ax3 > 236a > (SC) 236236b
- 5B > 5C > 214B > 214C > 214A > 5B > 5C > 2C > 236A > 5B > 5C > 214A > 214B > (RC) > 5B > 5C > 2C > 623B> activate > 5B > 5C > 2C > 236A > 5B > 5C > 623C > 236236B
- 2A > 5B > 5C > 214B > 214C > 214A > 5B > 5C >623A > before landing j.a > (623A > 6239B)x2 > (RC) > 623A > 623B > 623A > 236B > activate > 236236B > 623C > 236236B
LANCER
Specials
236a/b/c = rapid thrusts
623a/b/c = spear spin, c version requires meter
214a/b/c = red branch = low command dash forward
after red branch:
RG = immediate dash brake
a = kick up into the air
b = plants spear in ground and kicks up in the air
c =
air 235a/b/c = air spear thrust
a = diagonal up
b = forward
c = diagonal down
Supers
236236a = ground gaebolg
air 236236a = air gaebolg
air 236236b = air spear toss
236236b = drawing runes super(?)
Grail
236236c = lancer kicks the opponent in the air and throws gae bolg at them
Full mana activate ability
- only needs 100% meter to use burst
Combos
- 2A > 2B > 2C > 6C > j.b > j.c > 236C > j.c > 2B > 2C > 6C > j.a > j.b > 5A > 5B > 623C
- 2a > 5b > 2c > 6c > [(JC) before landing j.b > 2b > 2c > 6c]×2 > 623a > 5b > 623c > (RC) > 6c > 623a > 5a > 623a > 623c
- throw > 2C > 6C > j.c > 236C > JB > 2B > 2C > 6C > j.a > j.b > 5A > 5B > 623C
- 5b > 5c > 214a/b/c~a
>(HJC) (5b > 5c > 236c > land) > 2b > 2c > 6c> (HJC) > before landing j.b
>5a > 2b > 2c > 6c > 623a > 623c
>(RC) > 2b > 2c > 6c > 623a > 5a > 623a > 623c > activate >
->6c > (JC) before landing 236b > (SC)236236b > 623c > (SC)236236a
->623a×2 > 2c > 6c > 623a > 623c> (SC)236236a
LUVIA
Specials
- (air) 236a/b/c = gardr shots
+ a = 3 forward shots, air version fires forward
+ b = 3 diagonal shots, both versions fire diagonal upward(?)
+ c = 1 large forward shot, stronger than an A shot, air fires 3 shots diagonal down
- 623a/b/c = upward palm strike, button determine what jewel is used
+ a = wind, launches on hit
+ b = fire
+ c = ice, invincible, requires meter
- after 623a/b/c, 46a/b/c = additional attack, uses another jewel
+ a = wind
+ b = fire
+ c = ice
- after 623a/b/c, 46a/b/c, 63214a/b/c = 3 additional attack
+ a = wind
+ b = fire
+ c = ice, freezes
- 421a/b/c =
+ a = wind
+ b = fire
+ c = ice
- 22c = luvia enters low stance
- 22c > a = luvia switches behind opponent
- 22c > b = luvia lands on top of opponent
- 22c > c = ??
- 22c > b > c > 4646~ = slap throw
- 22c > b or bx8 =
- 22c > b or c > c > b > a > b > c > a+b+c = ??
Supers
- (air) 236236a = super projectile
- 236236b = izuna drop super
Full mana activate ability
- for duration, luvia cannot be thrown, unknow if she is also immune to command throws
Grail
- 236236c = luvia assaults the opponent with jewels until she jumps on top of them with fire jewels
Combos
- 2A > 5B > 2B > 6B > 421B > 2C > {623A > hj.2B}x2 > 623A > 6239C
- command throw > 2C > {623A>hj2B}x2 > 623A > 6239C
- 5B > 2B > 6B > 421B > 2C > 623A > 4217B > 5B > 623A > hj2B > 6239A > 228C~C~B
RIDER
(air) 236a/b/c = chains
- a = high
- b = forward
- c = low
- on chain hit
- a = pull behind
- b = pull towards and kick
- c = throw
- 646a/b/c = thrust kick
- 623a/b/c = launching kick, c version requires meter
- 214a/b/c = slide kick
- 22a/b
- a version = jump backwards and go into stance
- b version = jump forwards and go into stance
- after 22a/b
- a = kick
- b = slide
- c = teleport kick
- 22c = teleport kick
Supers
- 236236a = Pegasus super
- 236236b = remove blinders, required to activate breaker gorgon
Full mana activate ability
- ABC = with blinders removed, activate breaker gorgon. all opponent actions are 25% slower including falling
Grail
- 236236c = requires breaker gorgon to be active(?), rider uses her noble phantasm
Combos
- 2a > 2b > 5b > 5c > 2c(2HIT) > 623a > (JC) > j.a > j.b > (JC) > j.a > j.b > 236a
- 2a > 2b > 5b > 5c > 646b > 5b > 2b > 5c > 2c(2HIT) > 236a->c
- 22c or (22a or 22b->c) > 5b > 2b > 5c >2c(2HIT) > 236a->a > 5b > 2b > 623a > 236b->c
- 2a > 2b > 5b > 5c > activate > 2a > 2b > 5b > 5c > 646b > 5b > 2b > 5c > 2c(2HIT) > 236a->a > 5b > 2b > 236236c
- 5b > 2b > 5c > 646b > 5b > 5c > 236a->a > 5b > 5c > 236a->a > 5b > 2b > 2c > 623c > activate > 236a->a > 5b > 5c > 236a->a > 5b > 623b > 236236a
RIN
Specials
- (air) 236a/b/c: jewel forward toss
+ a: fire
+ b: ice
+ c: beam
- 214a/b/c: jewel upward toss
+ a: fire
+ b: ice
+ c: wind
- 623a/b/c: RIN KICKS, c version requires meter
- 646a/b/c: punch
+ after b version, use 236a/b/c to add jewel effect to punch(?)
- 22a/b/c: , alternate ender to 626(?)
Supers
236236a: rapid punch super
(air) 236236b: super beam
Full mana activate ability
- Rin can use infinite jewels for the length
Grail
- 236236c = rin pulls out the jewel sword of zelrech and slashes
Combos
- 2a > 2b > 2c > 623a > j.b> 236a > j.b > 5b > 623a > j.b> 236a > j.b > 5b > 623a > j.a > j.b > j.c
- 2a > 2B > 5C > 2C > 623A > j.b > 236A > j.b > 5B > 623A > j.b > 236A > j.b > 5B > 623A > 623c
- 2B > 5C > 2C > 623A > j.b > 236A > j.b > 5B > 623A > j.b > 236A > j.b > 5B > 623A > 6239C > 623B > RC > j.b > 236A > j.b > j.b > 236A > j.b> 623A > 6239C
- (after 623c) > 623c > activate > 5b > 623a > j.b > 5b > 623a > 236c > 236236b
SAKURA
Specials
- 236a/b/c
+ a = 1 hit projectile
+ b = 3 hit projectile
+ c = ??
- (air) 214a/b/c = "minion" summons, all versions require meter
+ a = tentacles rain down, launches on hit
+ b = tentacles come up
+ c = explodes on ground, stumbles on hit
- (air) 623a/b/c = multihit tentacle stab
+ a = low, untechable grounding on hit, air version hits diagonal down
+ b =
+ c = invincible, requires meter
- 421a/b/c =
- (air) 22a/b = teleport
- (air) 22c = wraps tentacles around herself, blocking projectiles
Supers
- 236236a = throw super
- 236236b = balloon super
Full mana activate ability
- successful attacks reduce the opponents mana gauge
Grail
- 236236c = sakura uses the shadow to bind her opponent
Combos
- 5b > 2b > 5c > 2c > 214a > 5b > 2b > 421a > (JC) > j.a > j.b > j.c > j.b > 214a
- 5b > 2b > 5c > 2c > j.a > j.b > j.c > j.b > 214a > j.a > j.b > j.c > j.b > 214a > 5b
- 5b > 2b > 5c > 2c > 421a > 2147a > 421a > 2147a > 421a > 2147a > 421a > 2147a> (RC) > 236236b > 214a > (RC) > 236236b(HIT)
- 5b > 2b > 5c > 214c(a or b) > (RC) > (5b > 2b > 5c > 214c(a or b)xN
+ infinite
SHIROU
Specials
- 236(a/b/c) = sword tosses at different angles
- 623a = normal k&b slash
- 623b = jumping k%b slash
- 623c = launcher k&b slash, requires meter
- 421a = upwards arrow shot
- 421b/c = forward arrow shot
+ b version = multiple arrows
+ c version = one arrow(?)
Supers
- 236236a = caliburn slash super
- 236236b = overedge
Full mana activate ability
- Shirou regenerates health at a faster speed than normal
Grail
- 236236c = shirou uses nine live blade works and slashes with berserkers sword
+versus kirei = shirou pulls out the azoth dagger, stabs kotomine and releases the mana in the dagger
Combos
- 2a > 5b > 5c > 2c > 623b > 5c >2c > jump cancel > j.a > j.b > J.c > before landing j.b > land > 5b > (2c>236236a or 236236a)
- (damage breaking) 2a > 5b > 6c > 214c > jump cancel > j.c > land 2c > j.c > before landing j.b > 5b > 2c > jump cancel > j.a > j.b > j.c > before landing j.b > land > 5b > 2c > 5c > (421a > 236235a or 623a)
- throw > 214c > jump cancel > j.c > before landing j.b > land > 5b > 2c > jump cancel > j.b > j.c > before landing j.b > 2c > 5c
- (damage breaking) 2a > 5b > 6c > 214c > jump cancel > j.c > land 2c > jump cancel > j.c > before landing j.b > land 5b > 2c > jump cancel > j.b > j.c > before landing j.b > land 5b > 2c > 421a > RG > 5a > 5b > 2c > 236236a
- (damage breaking) 2a > 5b > 6c > 214c > jump cancel > j.c > land 2c > jump cancel > j.c > before landing j.b > land 5b > 2c > jump cancel > j.b > j.c > before landing j.b > land 5b > 2c > 623c > activate > 5b > 5c > 2c > 825b(?) >5c > 2c > 825b(?) > 2c > 412a > RG > 5a > 5b > 2c > 236236a
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#41
Escrito 20 December 2008 - 01:28 AM
La font la teneis que poner en windows/fonts (obvio)
http://www.mediafire.com/?zkyfgzumdzm
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
#42
Escrito 20 December 2008 - 11:21 PM
http://www.mediafire.com/?2vtklzmtjyh
El REY no ha muerto, se esta cepillando a la Reina en algun granero de la campiña francesa
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